Flash maker Adobe Systems today announced it had released its Flash Player 10.1 to mobile phone vendors.
The new version has been designed from scratch according to an Adobe statement and will allow mobile users to get access to a wide range of rich content from games to movies and music.
The new release will be available for Android smartphone and tablet users but they’ll need to upgrade to version 2.2 “Froyo” of Google’s lightweight mobile operating system.
Adobe also announced it had released the new version for other platforms including webOS, BlackBerry, future version of Windows Phone, LiMo, Symbian and MeeGo operating systems but would most likely be made available via over-the-air downloads for existing products.
The company expects it to be preloaded on new smartphones, tablets and devices in the “coming months”.
The new Flash Player 10.1 has gained support from all the usual suspects – ARM, Brightcove, Dell, Google, HTC, Intel, Microsoft, Motorola, NVIDIA, Qualcomm, RIM, Samsung, Texas Instruments for starters as well as a wide range of content producers including AgencyNet, AKQA, Armor Games, Atlantic Records, Blitz, CNET.com, HBO, JustinTV, Kongregate, Mattel, Mochi Media, Msnbc Digital Network, Turner, Nickelodeon, Odopod, Photobucket, RAIN, Roundarch, Sony Pictures, South Park Studios, USA Network, Viacom and Warner Brothers.
Adobe has included support for accelerometer activation inside 10.1, allowing users to view content easily in either portrait or landscape mode by simply rotating the screen (provided the device has an accelerometer on board).
With Apple boss Steve Jobs claiming Flash has issues with power management recently, Adobe claims to have made strides in battery performance with new Smart Rendering (flash content is only running when it becomes visible on screen) and Sleep Mode (slows the player down when in screensaver mode) reducing power consumption.
One of the other key features is Smart Zooming, enabling users to scale content to full screen.


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#1 by Example on June 24, 2010 - 12:31 am
If Adobe invested the same amount of money and time into actually advancing Flash that they put into criticizing Apple’s decisions maybe it would actually be a good platform. They are trying to get into onto other platforms when it doesn’t even support 64-bit yet. All major operating systems have 64-bit support and most web browsers have already and are already transitioned over. Flash is also well known for performing great on Windows and not Linux based distributions or Mac OS X. They really should invest in what they have instead of making a fret about what others are doing and trying to engage in new markets when their offerings are not too well off, but it will all come down to the consumer really. Most will not understand the bickering between the two. All they will understand is if their browser crashes or if it doesn’t as a result of Flash. How Flash plays out on the mobile phone will be an interesting sight once some benchmarks from respectable companies emerge.